Wednesday, March 21, 2012

mia_materal_x maya linear workflow

So I have been doing a bit of research on Maya's "off the shelf" colour management tools. Things have come a long way in the last two versions of maya in this area.

One nice find is that there is now the ability to load display luts in maya's render view window. This makes mental ray fit nicely into our colour pipeline at RSP pretty much out of the box! Of course we are manly a 3delight/Mantra house. But occasionally Mental Ray can be of use too.

Here is a render of a Moom character using the mia_passes_x material. This image is in sRGB colour space to look right in the browser, but maya can output the raw linear image as well for use in composoting packages such as nuke. This image has two Area Lights (Quadratic Falloff) and FG switched on for some secondary bounce lighting.


Wednesday, March 14, 2012

GH1 hacked.. Finally!



Finally got around to hacking my GH1. After a quick search this was the best one stop shop I could find to do it.

I'm heading up to Leigh Creek with the Fam tomorrow to test it out in the Rugged Australian Outback. Yay!

Sunday, March 11, 2012

Sub-Surface Scattering

Some renders of a dragon head I did for a lighting class I taught recently. I was thinking about doing a 3D print of this head, not sure if I would need to make it into seperate parts to maximise the resolution of the print?